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GEGAME.INS
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1992-07-04
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WF
C
+ 0f0f GALACTIC EMPIRES
+
+ e f Menu Bar Options
- b f [
- f 9 S
- b f ]end Fleet
+ 3 7 - allows you to send fleets from a world you own to any other
+ world in the galaxy.
+
- b f [
- f 9 L
- b f ]og
+ 3 7 - displays the fleet activity log. You view parts with the following
- a f C
- 2 7 )omplete
+ 3 7 - view the complete log.
- a f L
- 2 7 )ast turn
+ 3 7 - view the activity for the last turn only.
- a f S
- 2 7 )ince
+ 3 7 - view all fleet activity since you last played.
- a f 1..9
+ 3 7 - view all fleet activity for the last 1 to 9 turns.
+
- b f [
- f 9 W
- b f ]orld Data
+ 3 7 - will re-display the main screen. The top line tells you how
+ many fleets you have launched, and how many ships are in those fleets.
- 9 f Planet
+ 3 7 lists the planets number.
- 9 f Cont
+ 3 7 lists the number of the player who controls the planet.
- 9 f Prod
+ 3 7 is how many ships this planet produces each turn.
- 9 f Ships
+ 3 7 is how many ships were on the planet at the beginning of the turn.
+ If you own the planet, this number is the actual number of ships on the
+ planet. If you launch ships, then this number is updated.
+
B a f
- b f [
- f 9 M
- b f ]ap
+ 3 7 - will display the current map. Your planets will be highlighted.
+ Pressing the number of a given player will make their planets blink.
- See [
- f f G
+ 3 7 ] for a non-graphical map.
+
- b f [
- f 9 P
- b f ]layer List
+ 3 7 - this option will list each player in the game, and how many
+ worlds are currently controlled by each.
+
- b f [
- f 9 I
- b f ]nstructions
+ 3 7 - will get you this display.
+
- b f [
- f 9 T
- b f ]ime Remaining
+ 3 7 - this option will say how much time you have left.
+
+ e f Options not listed on the screen
- b f E[
- f 9 X
- b f ]it game
+ 3 7 - if the game is more than 15 turns old, this allows you to
+ surrender. Your planets will be given to Fleet Admiral Null, and your
+ fleets will become rougues. This option is not recommended.
+
- b f [
- f 9 C
- b f ]olor Toggle
+ 3 7 - this option toggles the mono/color display.
+
- b f [
- f 9 D
- b f ]istance Calculator
+ 3 7 - calculates the distance in both spaces and turns
+ between two worlds.
+
B a f
- b f [
- f 9 G
- b f ]alaxy Map
+ 3 7 - displays map in ASCII format (perfect for capturing in a text
+ log for later manipulation. See [M] for more graphical display.
+
+
+ e f Game Strategy (questionable) and other Arcana
+
- b f The Game Itself
+ 3 7 - was written in 1979 by Thomas G. Cleaver in Apple Basic.
+ In 1987, it was rewritten in Turbo Pascal 3.0 on an MSDOS-PC by Andrew
+ J. Mead, who wrote this BBS version in 1990 in Turbo Pascal 5.5. The home
+ version of this game which allows up to 400 planets, and from 1 to 20
+ players is floating around BBSland as a freeware program. An upgraded
+ version of the home game will be available late in 1992. The home game
+ does make an excellent solitaire or 2 or 3 player game.
+
- b f Production
+ 3 7 - every player's homeworld is a 10 producer. The rest of planets
+ are unknown at the beginning of the game. The production values for the
+ the other worlds will generally be between 0 and 3, but each game will
+ usually contain three or four worlds in the 6 to 9 range. There is no
+ upper limit, but if a planet producing 12 or more ships a turn is not
+ captured in the first few turns, it will generally be left alone.
+ Non-player planets will have reduced production for the first 25 turns.
+
B a f
- b f Early Strategy
+ 3 7 - the beginning of the game can be very important. You need
+ to capture the worlds near your homeworld, but you need to keep enough
+ ships on your homeworld to defend against rougue players. You can attack
+ another player immediately, but generally all that this accomplishes is to
+ weaken both yourself and your victim.
+ It is very important to capture some planets that produce ships early in
+ the game. If all you do is attack, and not build any ships, you will run
+ out of ships very quickly.
+
- b f Patience and a War of Attrition
+ 3 7 - once the early expansion period slows
+ down, the game shifts into its strategic phase. The key to winning is to
+ out-produce the other players, and get them to attack eachother instead of
+ you. The player that has the highest production total has the advantage.
+ If this is you, it is generally best to sit and grow and let the other
+ players weaken themselves. If you find yourself on the short end of the
+ production stick, the game is by no means lost. By selectively attacking
+ your larger opponent in situations where you outnumber him, you can destroy
+ a large number of his ships with only minor losses to your own fleet.
+
B a f
- b f Attacking
+ 3 7 - generally the attacking fleet should outnumber the defending
+ fleet 2 to 1 to ensure victory. The defenders have the advantage, but
+ only when the fleets are relatively close in size. The larger the size
+ difference in fleets, the more complete the massacre.
+
- b f Distances
+ 3 7 - it is to your advantage to be aware of how far apart two worlds
+ are, and how long it takes to get from one to the other. At one turn per
+ day, it takes a week and a half to go from corner to corner.
+
- b f Text Map
+ 3 7 - the game generates a text map that the SysOp may make available
- for download, if not you can capture the map by using the [
- f f G
+ 3 7 ] option.
+ this map is designed to printed or captured in a log.
+
E f f